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Windows Graphics System Architecture 2.1 Windows Graphics System Components 2.2 GDI Architecture 2.3 DirectX Architecture 2.4 Printing Architecture 2.5 Graphics Engine 2.6 Display Drivers 2.7 Printer Drivers 2.8 Summary 3. Basic Techniques and Knowledge 1.1 Basic Windows Programming in C/C++ 1.2 Assembly Language 1.3 Program Development Environment 1.4 Win32 Executable File Format 1.5 Architecture of Microsoft Windows OS 1.6 Summary 2. Windows Graphics Programming Win32 GDI and DirectDraw® Preface What is this Book About? How is this Book Organized? How Should You Read this Book? What is on the CD? What is the Future of this Book? Acknowledgments 1. This document was created by an unregistered ChmMagic, please go to to register.
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This book rips away the veil, giving experienced Windows programmers all the information and techniques they need to maximize performance, efficiency, and reliability! You’ll discover how to make the most of Microsoft’s Windows graphics APIs-including the important new graphics capabilities built into Windows 2000. To deliver high-performance Windows applications, you need an in-depth understanding of the Win32 GDI and DirectDraw-but until now, it’s been virtually impossible to discover what’s going on "behind" Microsoft’s API calls.
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Windows Graphics Programming Win32 GDI and DirectDraw® Feng Yuan Publisher: Prentice Hall PTR First Edition DecemISBN: 0-13-086985-6, 1234 pagesįront Matter Table of Contents About the Author This document was created by an unregistered ChmMagic, please go to to register it. Ellipses, Chords, Pies, and Rounded Rectangles. The Page Coordinate Space and Mapping Modes. Sample Program: Painting and Device Context.
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